
With elements taken from looter shooters, roguelikes, and Soulslikes, Iron Lung’s upcoming action RPG Alterborn is looking like quite an interesting blend of genres, and based on what’s been revealed about the game so far, it seems to be making some exciting promises where its world, choice-based gameplay, and customization mechanics are concerned. Recently, we reached out to its developers to learn more about Alterborn and what makes it tick, and learned quite a few new interesting things about the game. Below, you can read our interview with lead game designer Pawel Pernak.
“We design Alterborn in a holistic manner meaning that its visuals also dictate the narrative; Arkane games such as Dishonored are a big inspiration to us as far as aesthetics are concerned.”
Q: Alterborn’s setting seems one of the game’s many interesting elements. Can you tell us a bit more about it, and how much the game highlights it lore and backstory?
A: Here is what I can tell you not to spoil the game too much; we design Alterborn in a holistic manner meaning that its visuals also dictate the narrative; Arkane games such as Dishonored are a big inspiration to us as far as aesthetics are concerned. Everything you encounter in the game, be it an enemy or a gun should be unique and from the get-go pique your interest, making you ask yourself how it came to be within the game’s world, what role it fulfills.
On the other hand, when it comes to the setting, we were inspired partly by the Borderlands series which does not play by any rules and is simply… fun. Violent, crazy but also fun. We think that the Soulslike genre became a bit stagnant and every single game that falls into that category has the same vibe to it if you will. We want to try something new while at the same time replicating all the essential components that make these games so darn good.
Read the full interview here: https://gamingbolt.com/alterborn-interview-exploration-combat-settings-and-more